import { Constant } from "../constant/Constant";
import EventSystem from "../gameSwitch/startGame";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const { ccclass, property } = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {

    @property(cc.Node)
    eventSys: cc.Node = null;

    private goldNode: cc.Node = null;
    // LIFE-CYCLE CALLBACKS:

    // onLoad () {}

    start() {
        let t = this;
        t.goldNode = cc.find("RandomGold", t.node);
        cc.director.getScheduler().schedule(() => {
            let gaming = t.eventSys.getComponent(EventSystem).gaming;
            if (gaming) {
                let mark = Math.random() > 0.5 ? -1 : 1;
                t.goldNode.x = mark * (Math.random() * Constant.SCREEN.width / 2);
                t.goldNode.active = true;
            }
        }, this, 5);
    }

    // update (dt) {}
}
